Accessibility

Our job as designers is to get information to people who need it, when they need it, where they need it, and how they need it. While it may be challenging, the easiest, most practical way to meet all of those requirements is to start with accessible content. Our challenge in instructional design is to ensure that people can access what they need with the least amount of hurdles in their way. This notion applies to those with and without disabilities.


Americans with Disabilities Act (ADA)

Passed by Congress in 1990, the Americans with Disabilities Act (ADA) is the nation's first comprehensive civil rights law addressing the needs of people with disabilities, prohibiting discrimination in employment, public services, education, public accommodations, and telecommunications.


Assistive Technology

An umbrella term that includes assistive, adaptive, and rehabilitative devices for people with disabilities and also includes the process used in selecting, locating, and using them.


Audio Note Takers

Speech to Text Online Notepad


Audio to Text Converter

Conversts audio to text


closed captioning

Closed captioning displays the audio portion of a video or television program as text on the screen, providing a critical link to news, entertainment and information for individuals who are deaf or hard-of-hearing


Disabled

Having a physical or mental condition that limits movements, senses, or activities


Higher Education Opportunity Act of 2008

Contains a number of important provisions that improve access to postsecondary education for students with intellectual disabilities.


Learning Styles

The Seven Learning Styles

  • Visual (spatial):You prefer using pictures, images, and spatial understanding.
  • Aural (auditory-musical): You prefer using sound and music.
  • Verbal (linguistic): You prefer using words, both in speech and writing.
  • Physical (kinesthetic): You prefer using your body, hands and sense of touch.
  • Logical (mathematical): You prefer using logic, reasoning and systems.
  • Social (interpersonal): You prefer to learn in groups or with other people.
  • Solitary (intrapersonal): You prefer to work alone and use self-study.

Medical (or individual) Model of Disability

In the medical model, barriers exist,  because of people's impairments


Mouse, Trackball, Joystick

Provides alternative to keyboard entries


Objectives

Every program of instruction, course, or training activity begins with a goal. This goal can be broken down into specific goals, or learning objectives, which are concise statements about what students will be able to do when they complete instruction


Screen Reader

Software programs that allow blind or visually impaired users to read the text that is displayed on the computer screen with a speech synthesizer or braille display


Section 504 of the Rehabilitation Act

A civil rights law that prohibits discrimination to education access on the basis of disability. This law applies to public elementary and secondary schools, among other entities


Social Model of Disability

In the social model, barriers exist because society disables people with impairments


Text Transcripts

Text showing all spoken words in video


Universal Design for Learning

Useful guidelines for developing curricula, selecting materials, and creating effective learning environments for all learners


Visual Material

Visual materials cover the whole range of non-verbal and non-auditory materials. They encompass a wide range of forms: photographs, cinema and video films, videotapes, paintings, drawings, prints, designs, three-dimensional art such as sculpture and architecture


Voice Recognition Software

Used to convert languages to text and control computer