UDL and a Problem Situation

Third Grade Math Concepts

by: Rafiqa Hawkins


Form and Function

Table of Contents

  1. Unversal Backward Design
  2. Stage One: Establishing Goals
  3. Stage One: Undertandings
  4. Stage One: Essential Questions
  5. Stage Two: Performance Tasks
  6. Stage Two: Other Evidence
  7. Stage Three: Learning Activities
  8. Resources

Universal Backward Design allows for all learners to reach their highest potential of understanding. It is a divergent approach, with the structure and principles of convergent thinking involved.

Universal Backward Design gives the teacher a birds-eye perspective to begin approaching the learning plan. Standards are identified and inform the planning process. Artifacts of learning are clearly determined. From here, standards and artifacts are effective in dictating the learning experience and lesson plan.

Universal Backward Design is made up of three stages: identifying desired results, determining acceptable evidence, and planning the learning experience and instructions. These stages are sequential by design. From framing the essential questions to creating relevant learning experiences, backward design is strategic at each level.



Video technology will be used to demonstrate solving multiple step problems.

The math standard we will focus on is 3.OA.3: Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.The mathmatical practices associated are:

3.MP.1. Make sense of problems and persevere in solving them. 3.MP.4. Model with mathematics. 3.MP.7. Look for and make use of structure. 



With the aid of video technology to demonstrate solving multiple step problems, students will understand that some problems can be solved by first finding and solving a sub-problem and then using that answer to solve the original problem. 



Essential Questions

There are two essential questions to be addressed throughout our lesson:

  1. How can unknown multiplication facts be found using known facts?
  2. How can you figure out what question needs to be answered first in a multiple-step problem?


Stage 2: Assessment Evidence

The first part of this stage is identifying how students will demonstrate a valid and sufficient understanding of the desired goal. Students will solve problems using video technology to demonstrate a real world situation and clearly model a step-by-step explanation of how to solve each part of this multiple step problem; finds the hidden question, uses correct operations, and gives the right answer. A rubric will outline criteria of performance to be judged.



Stage Two: Assessment Evidence

The second part of this stage is other evidence of credible evidence of the desired learning.

As a formative assessment, observations by the teacher of collaboration and individual responsibility will be highly considered. As a summative assessment, the students self-assessment or reflection will also be considered.



Stage Three: Learning Plan

In the final stage of Universal Backward Design, the learning activities are identified. For this particular lesson:

W=Kahoots anticipatory quiz to assess prior knowledge base

H=Students decide what will be included in video production

E=Teacher provides a demo video in which to apply learning objectives and practice scenarios

R=Small group discussions (homogeneous) to discuss roles and reflect on process

E=Provide grading rubric at onset for students to coninuously judge there product

T=Group students according to ability and interest

O=Provide students with an outline or timeline to keep on task


Resources

Arizona's College and Career Readiness Standards

https://cms.azed.gov/home/GetDocumentFile?id=555281d8aadebe0f94591517

Pearson Success Net

https://www.pearsonsuccessnet.com/snpapp/login/PsnLandingPage.jsp?showLandingPage=true

ASCD (2004). Introduction: The logic of backward design. Understanding by Design Professional Development Workbook.

Wiggins, G., & Mc Tighe, J. (2006). Understanding by designChapter 1: What is backward design? Upper Saddle River, NJ: Pearson.