• Introduction

    2
  • The Challenge

    3
  • Genre and Style

    4
  • Literary and Dramatic Elements

    5
  • Welcome to Ship-Trap Island

    6
  • Who Cares How a Jaguar Feels?

    7
  • The Hunters and the Huntees

    8
  • Go Anime, Get Ready!

    9
  • References

    10


You've read CHESS RUMBLE.

You've seen the world of the graphic novel.

But are you ready ...



For THE MOST DANGEROUS GAME?

Where you take on the visionary role and create your own graphic images for this short story?

Where you will work in small teams to explore literary and dramatic elements:  scenery and setting; props and costume; dramatic character study ...



When you read and when you envision THE MOST DANGEROUS GAME, consider style and genre.

Have you ever seen an adventure film?

Have you ever told a scary story?

Can an intense story like THE MOST DANGEROUS GAME also be considered realism?



When you read, think about how you would make a graphic novel version of THE MOST DANGEROUS GAME.  Which small team will you choose:

What would the set and scenery look like?

Why are props and costumes important?

How will you make the characters come alive?

 



Welcome to Ship-Trap Island ... The Story Begins

THE MOST DANGEROUS GAME BY RICHARD CONNELL

"OFF THERE to the right--somewhere--is a large island," said Whitney." It's rather a mystery--"

"What island is it?" Rainsford asked.

"The old charts call it `Ship-Trap Island,"' Whitney replied." A suggestive name, isn't it? Sailors have a curious dread of the place. I don't know why. Some superstition--"

"Can't see it," remarked Rainsford, trying to peer through the dank tropical night that was palpable as it pressed its thick warm blackness in upon the yacht.



"You've good eyes," said Whitney, with a laugh," and I've seen you pick off a moose moving in the brown fall bush at four hundred yards, but even you can't see four miles or so through a moonless Caribbean night."

"Nor four yards," admitted Rainsford. "Ugh! It's like moist black velvet."

"It will be light enough in Rio," promised Whitney. "We should make it in a few days. I hope the jaguar guns have come from Purdey's. We should have some good hunting up the Amazon. Great sport, hunting."

"The best sport in the world," agreed Rainsford.

"For the hunter," amended Whitney. "Not for the jaguar."

"Don't talk rot, Whitney," said Rainsford. "You're a big-game hunter, not a philosopher. Who cares how a jaguar feels?"

"Perhaps the jaguar does," observed Whitney.

"Bah! They've no understanding."

"Even so, I rather think they understand one thing--fear. The fear of pain and the fear of death."



"Nonsense," laughed Rainsford. "This hot weather is making you soft, Whitney. Be a realist. The world is made up of two classes--the hunters and the huntees. Luckily, you and I are hunters. Do you think we've passed that island yet?"

"I can't tell in the dark. I hope so."

"Why? " asked Rainsford.

"The place has a reputation--a bad one."



GoAnimate.com: Most Dangerous Game by ahwilk01

Like it? Create your own at GoAnimate.com. It's free and fun!


Web References

http://www.ai.mit.edu/lab/olympics/98/images/jaguar.jpg

http://www.definitivecaribbean.com/images/TemplateImages/caribbeanmap.jpg

http://freeplaymusic.com/search/category_search.php?t=f&i=46

http://freeplaymusic.com/search/category_search.php?t=s&i=33

http://www.leeandlow.com/images/books2/chess1.jpg

http://www.old-picture.com/american-history-1900-1930s/pictures/Hunter-Game-Big.jpg

http://www.weirdwildrealm.com/filmimages/most-dangerous-game.jpg

 

Primary Text

Connell, Richard, The Most Dangerous Game, ADVENTURES IN AMERICAN LITERATURE 19-30 (1947). Retrieved from http://www.classicshorts.com/stories/danger.html