A Token System




A token system is where students can earn tokens for certain behaviors or accomplishments.  These tokens can be exchanged or redeemed for specific items or privileges.  In the course of one day it is possible to earn at least 5 tokens and up to 15 tokens (depending on day and activities).

Tokens are earned by:

  • being in circle when music stops (1 token)
  • being prepared for the day (1 token)
  • staying on task during class activities (1 token)
  • turning in assignments on time (1 token)
  • writing down homework daily (1 token)

Tokens can be redeemed for:

  • pencils (5 tokens)
  • pins/buttons (10 tokens)
  • free time (25 tokens)
  • one excused homework assignment (50 tokens)
  • one weekend activity of choice (500 tokens)
  • one flight in airplane (1000 tokens)

The behaviors and items for which tokens can be earned or redeemed can be modified by the teacher at any time, with the input and consent of the student.



Tokens can be anything that is readily available.  They should be something that is easy to see and not blend in with the rest of the classroom supplies.  A teacher can use the same tokens for each student or use different tokens for different students.  Regardless of what is used as a token, the goal is to help students learn new appropriate skills and behaviors.  The rewards should be tangible and readily accessible for the teacher, yet useful or enjoyable for the student.  Each student will most likely have their own token system.  In order to enhance student ownership in the process, the student should be asked for examples of specific goals of the program.  This is also a system that can be implemented in the home in conjunction with school goals or just focusing on goals at home.